Armoraddons

Blast Layering

This add-on grants a character a plus two soak against explosive devices or other such weapons. It does give a minus one penalty to athletics, due to the layering reducing mobility.

Grounded

This add-on allows a character’s armor to be grounded or in some way nonconductive. It adds a plus to resistance against taze.

Heavy Armor

This add-on grants a plus six bashing or lethal soak, but gives a minus two penalty to Arcanum for the purpose of casting spells and a minus one penalty Athletics for each purchase. This add-on requires a might of five. If this add-on is taken, you cannot take Light or Medium Armor add-ons as they are not compatible.

Insulated

This add-on allows a character’s armor to have a layer of cold-resistant lining that protects against cold damage. It adds a plus to resistance against cryo.

Light Armor

This add-on grants a plus two to bashing or lethal soak. Requires a Might of one or higher. If this add-on is taken, you cannot take Heavy or Medium Armor add-ons as they are not compatible.

Medium Armor

Grants a plus four bashing or lethal soak, but gives a minus one penalty to Arcanum for the purpose of casting spells for each purchase. Requires a Might of Three or higher. If this add-on is taken, you may not take Heavy or Light Armor add-ons as they are not compatible.

Nonflammable

This add-on allows for a character’s armor to resist fire fairly well. It adds a plus soak against extra fire damage. 

Non-Newtonian 

This add-on allows for a character’s armor to have a Non-Newtonian fluid within it. This gives a plus two bonus to resisting knockbacks that strike the armor.

Padded 

A character’s armor has a layer of padding within it that helps to absorb blows. This grants a plus two bonus to resist being stunned.

Water Tight

This add-on allows a character’s armor to have some form of water tight seal. Areas covered by the armor are sealed behind it and liquid cannot seep through.